Structure to save RGB colors into floats. More...
#include <pcl/segmentation/grabcut.h>
Public Member Functions | |
| Color () | |
| Color (float _r, float _g, float _b) | |
| Color (const pcl::RGB &color) | |
| template<typename PointT > | |
| Color (const PointT &p) | |
| template<typename PointT > | |
| operator PointT () const | |
Public Attributes | |
| float | r |
| float | g |
| float | b |
Structure to save RGB colors into floats.
Definition at line 167 of file grabcut.h.
| pcl::segmentation::grabcut::Color::Color | ( | float | _r, | |
| float | _g, | |||
| float | _b | |||
| ) | [inline] |
| pcl::segmentation::grabcut::Color::Color | ( | const pcl::RGB & | color | ) | [inline] |
| pcl::segmentation::grabcut::Color::Color | ( | const PointT & | p | ) | [inline] |
| pcl::segmentation::grabcut::Color::operator PointT | ( | ) | const [inline] |
Definition at line 191 of file grabcut.h.
Referenced by Color(), operator PointT(), and pcl::squaredEuclideanDistance().
Definition at line 191 of file grabcut.h.
Referenced by Color(), operator PointT(), and pcl::squaredEuclideanDistance().
Definition at line 191 of file grabcut.h.
Referenced by Color(), operator PointT(), and pcl::squaredEuclideanDistance().